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His starting units are Wild Stegadon and Kroxigors. For his army, an additional bonus is the lower upkeep costs of Saurus Coldbloods, enhanced leadership for all units, increased armor, and enhanced leadership for all monster units, Additionally, his army has higher chances of carrying out an ambush. Empire unit roster Dwarfs unit roster Greenskins unit roster Bretonnia unit roster Vampire Counts unit roster Warriors of Chaos unit roster Beastmen unit roster Wood Elves unit roster Norsca unit roster High Elves unit roster Dark Elves unit roster Lizardmen unit roster Skaven unit roster Tomb Kings unit roster Vampire. Globally, this means decreased upkeep costs of all units. Unit rosters are lists of all the units available to a race or faction. All of his bonuses during campaign are connected with the army. The remaining nearby races, such as High Elves, Dwarves and other Lizardmen factions are rather amicable. He starts the game at the Eastern coast of Southern Lands and his main enemies are Skavens. During the battle, they can mount large Carnosaurus and, he additionally has abilities that allow him to gain the upper hand in battle. Kroq-Gar (Last Defenders) - a powerful Lizardmen warrior. Bastiladon is a monster that is a specialized artillery unit - he can both fire at the enemy at a distance and rush into direct battle. Temple Guards are Lizardmen elite infantry, one of few that do not break into fury during battle. His starting units are: Temple Guards and Bastiladon (Solar crystal). The downside of this lord are lower diplomatic relationships with the majority of factions. Additionally, his cost of upkeep of Temple Guards, i.e. lower cost of building the Star Chamber, decreased cost of performing rites (one of them is required to recruit the Slann lord) and increased limit of Slanns. His bonuses are mainly connected with magic, i.e. He starts the game in the North of Lustria, where he is surrounded by hostile races, such as Skavens, Greenskins, Dark Elves and even warriors from Norsca. Thanks to the mount, Mazdamundi will also be highly powerful in melee. Also, you can unlock a mount for him - Zlaaq, a powerful Stegadon. Apart from spells, he also has a number of both defensive and offensive abilities. Lord Mazdamundi (Hexoatl faction) - the most powerful of Slanns wielding powerful magic. You can gain access to the other Legendary Lord during the campaign by entering a confederacy with his faction. Additionally, they have different starting points, which affects difficulty level in the initial phases of the game. The choice of lord impacts the bonuses that your faction receives, as well as initially available units and abilities of the Legendary Lord himself. Just like in the case of each of the races available in the base version of the game, Lizardmen have two Legendary Lords.
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